Could you wire up the microphones of each player, then run an autocorrelation to determine how far out of sync with the other audio sources it had got?
Otherwise I think you can assume that over house ethernet latency is in the milliseconds and identical to all endpoints, so all you have to do is ping an endpoint and divide its time by two, then impose that delay on local playback.
no subject
Otherwise I think you can assume that over house ethernet latency is in the milliseconds and identical to all endpoints, so all you have to do is ping an endpoint and divide its time by two, then impose that delay on local playback.