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Richard Kettlewell ([personal profile] ewx) wrote2008-09-07 09:27 pm
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Narrative causality as a detection technique

If you watch TV detective shows (CSI, NCIS, Law & Order, ...) then very often you can figure out who did it - or who actually did it, that quite often only being fully revealed after a lot of effort chasing/questioning/prosecuting/etc the ‘obvious’ suspect - simply by knowing the conventions of the show - sometimes as simply as counting characters and figuring out that the only point of a particular character's presence is to be the guilty party.

My suggestion, then: a story about a detective who knows that some such set of conventions apply to the world they're in and can therefore use them to figure out whodunnit (though of course, they would still have to find and interpret evidence, use interrogation skills, etc to actually construct a winnable case) simply by applying these rules.

[identity profile] sweh.livejournal.com 2008-09-08 01:18 am (UTC)(link)
The next stage would then be recognising that these rules are artificial and therefore the detective must be in virtual reality or some other artificial world (holodeck, robots, whatever) and fights to recover his memory and escape the trap.

[identity profile] kaet.livejournal.com 2008-09-08 12:41 pm (UTC)(link)
I think it's kind of genre defining to decide that you're in an artificial world/holodeck/matrix amongst robots etc, rather than catching religion; also that this is seen as dystpoic.