The UI could do with some work in places, yes. Particularly annoying, I found, is that you can't assign T as a city function; if you could, you'd be able to set up a linked pair of cities, one producing armies with a city function telling all armies to go to the other one, the other producing troop transports with city functions telling all armies to get on a transport and telling all transports to wait until full. Then that city pair would churn away constantly, and every thirty turns you'd be notified that a fresh full transport was available in city 2.
I sent ESR a patch to fix this oversight once, but as far as I know it got ignored...
(no subject)
Date: 2003-09-27 09:24 am (UTC)I sent ESR a patch to fix this oversight once, but as far as I know it got ignored...